As long as the code is well written , Every day is Valentine's day for programmers , Put a romantic and cool fireworks confession code here , Take a look at the final rendering first :
 Press enter, and a paragraph will appear to express your feelings , It can be modified according to your own needs 
 Fireworks will bloom when waiting for the music to be placed in a specific place , Love shapes appear from time to time 
  Next, put the source code directly 
/******************************************************** * * *  Program name :  Confession fireworks  * * 
 Compilation environment : VS2019 && easyx( Romantic Limited Edition ) * * * 
*********************************************************/ #include 
<graphics.h> #include <conio.h> #include <math.h> #include <time.h> #include 
<stdio.h> #include <Mmsystem.h> #pragma comment ( lib, "Winmm.lib" ) /***** 
 Macro definition area  ******/ #define NUM 13 //  Macro definition of fireworks type and quantity  #define PI 3.1415926548 /*****  Structure definition area  
**********/ //  Fireworks structure  struct FIRE { int r; //  Current explosion radius  int max_r; //  Maximum radius from explosion center to edge  
int x, y; //  Coordinates of the explosion center in the window  int cen_x, cen_y; //  Coordinates of the explosion center relative to the upper left corner of the picture  int width, height; 
//  Width and height of picture  int xy[240][240]; //  Save picture pixels  bool show; //  Whether it blooms  bool draw; //  Start outputting pixels  
DWORD t1, t2, dt; //  Blooming speed  }Fire[NUM]; //  Fireworks bomb structure  struct JET { int x, y; //  Spray point coordinates  
int hx, hy; //  Coordinates of the highest point ------ Assign a value to  FIRE  Inside  x, y int height; //  Fireworks height  bool shoot; // 
 Whether it can be launched  DWORD t1, t2, dt; //  Launch speed  IMAGE img[2]; //  Save the picture of one light and one dark of the flower bomb  byte n : 1; // 
 Picture subscript  }Jet[NUM]; /****  Function declaration area  ****/ void welcome(); void Init(int); //  Initialize fireworks  void 
Load(); //  Load fireworks pictures  void Shoot(); //  Fire fireworks  void Chose(DWORD&); //  Screening fireworks  void 
Style(DWORD&); //  Emission style  void Show(DWORD*); //  Fireworks bloom  //  Main function  void main() { 
initgraph(1200, 800); srand(time(0)); //  Play background music  mciSendString("open 
./fire/ Little lucky .mp3 alias bk", 0, 0, 0); mciSendString("play bk repeat", 0, 0, 0); 
welcome(); DWORD t1 = timeGetTime(); //  Screening fireworks timing  DWORD st1 = timeGetTime(); // 
 Play pattern timing  DWORD* pMem = GetImageBuffer(); //  Get window display memory pointer  for (int i = 0; i < NUM; 
i++) //  Initialize fireworks  { Init(i); } Load(); //  Load the fireworks picture information into the corresponding structure  BeginBatchDraw(); // 
 Start batch drawing  while (!kbhit()) { Sleep(10); //  Random selection  4000  Pixel erase  for (int clr = 0; clr 
< 1000; clr++) { for (int j = 0; j < 2; j++) { int px1 = rand() % 1200; int py1 
= rand() % 800; if (py1 < 799) //  Prevent cross-border  pMem[py1 * 1200 + px1] = pMem[py1 * 1200 
+ px1 + 1] = BLACK; //  Assign a value to the video memory and erase the pixels  } } Chose(t1); //  Screening fireworks  Shoot(); //  Fire fireworks  
Show(pMem); //  Fireworks bloom  Style(st1); //  Pattern launch  FlushBatchDraw(); //  Show all previous drawing operations  } } 
void welcome() { //setfillstyle(0); setcolor(YELLOW); for (int i = 0; i < 50; 
i++) { int x = 600 + int(180 * sin(PI * 2 * i / 60)); int y = 200 + int(180 * 
cos(PI * 2 * i / 60)); cleardevice(); settextstyle(i, 0, " Italics "); outtextxy(x-80, 
y, " Romantic watch day "); outtextxy(x-10, y+100, " Dedicated to my beloved so and so "); Sleep(25); } getchar(); 
cleardevice(); settextstyle(25, 0, " Italics "); outtextxy(400, 200, " It turns out that you are the lucky one I want to keep most "); 
outtextxy(400, 250, " It turns out that we were so close to love "); outtextxy(400, 300, " That's my decision to fight the world "); 
outtextxy(400, 350, " The rain that accompanied me "); outtextxy(400, 400, " It's you every time "); outtextxy(400, 
450, " Spotless sincerity ."); outtextxy(600, 500, "----《 Little lucky 》"); getchar(); } //  Initialize fireworks parameters  
void Init(int i) { //  Respectively : The longest distance from the center of the fireworks to the edge of the picture , Distance from the center of fireworks to the upper left corner of the picture  (x,y)  Two components  int r[13] = { 
120, 120, 155, 123, 130, 147, 138, 138, 130, 135, 140, 132, 155 }; int x[13] = 
{ 120, 120, 110, 117, 110, 93, 102, 102, 110, 105, 100, 108, 110 }; int y[13] = 
{ 120, 120, 85, 118, 120, 103, 105, 110, 110, 120, 120, 104, 85 }; /****  Initialize fireworks  
*****/ Fire[i].x = 0; //  Fireworks center coordinates  Fire[i].y = 0; Fire[i].width = 240; //  Picture width  
Fire[i].height = 240; //  Picture high  Fire[i].max_r = r[i]; //  Maximum radius  Fire[i].cen_x = 
x[i]; //  Distance from center to upper left corner  Fire[i].cen_y = y[i]; Fire[i].show = false; //  Whether it blooms  
Fire[i].dt = 5; //  Blooming interval  Fire[i].t1 = timeGetTime(); Fire[i].r = 0; //  from  0 
 Begin to bloom  /****  Initialize fireworks  *****/ Jet[i].x = -240; //  Coordinates of the upper left corner of the fireworks bomb  Jet[i].y = -240; 
Jet[i].hx = -240; //  Coordinates of the highest point of fireworks projectile launch  Jet[i].hy = -240; Jet[i].height = 0; //  launch altitude  
Jet[i].t1 = timeGetTime(); Jet[i].dt = rand() % 10; //  Launch speed interval  Jet[i].n = 0; 
//  Fireworks flare picture subscript  Jet[i].shoot = false; //  Launch or not  } //  Load picture  void Load() { /**** 
 Store the pixel color of fireworks  ****/ IMAGE fm, gm; loadimage(&fm, "./fire/flower.jpg", 3120, 240); 
for (int i = 0; i < 13; i++) { SetWorkingImage(&fm); getimage(&gm, i * 240, 0, 
240, 240); SetWorkingImage(&gm); for (int a = 0; a < 240; a++) for (int b = 0; 
b < 240; b++) Fire[i].xy[a][b] = getpixel(a, b); } /****  Load fireworks  ************/ 
IMAGE sm; loadimage(&sm, "./fire/shoot.jpg", 200, 50); for (int i = 0; i < 13; 
i++) { SetWorkingImage(&sm); int n = rand() % 5; getimage(&Jet[i].img[0], n * 
20, 0, 20, 50); //  dark  getimage(&Jet[i].img[1], (n + 5) * 20, 0, 20, 50); //  bright  } 
SetWorkingImage(); //  Set back to the drawing window  } //  Screen fireworks that can be emitted within a certain range , And initialize the launch parameters , Output fireworks to the screen , Play sound  void 
Chose(DWORD& t1) { DWORD t2 = timeGetTime(); if (t2 - t1 > 100) { int n = 
rand() % 20; if (n < 13 && Jet[n].shoot == false && Fire[n].show == false) { 
/****  Reset fireworks , Ready for launch  *****/ Jet[n].x = rand() % 1200; Jet[n].y = rand() % 100 + 
600; Jet[n].hx = Jet[n].x; Jet[n].hy = rand() % 400; Jet[n].height = Jet[n].y - 
Jet[n].hy; Jet[n].shoot = true; putimage(Jet[n].x, Jet[n].y, 
&Jet[n].img[Jet[n].n], SRCINVERT); /****  Play the sound of each fireworks bomb  *****/ /*char c1[50], 
c2[30], c3[30]; sprintf(c1, "open ./fire/shoot.mp3 alias s%d", n); sprintf(c2, 
"play s%d", n); sprintf(c3, "close n%d", n); mciSendString(c3, 0, 0, 0); 
mciSendString(c1, 0, 0, 0); mciSendString(c2, 0, 0, 0);*/ } t1 = t2; } } // 
 Scan fireworks and fire  void Shoot() { for (int i = 0; i < 13; i++) { Jet[i].t2 = 
timeGetTime(); if (Jet[i].t2 - Jet[i].t1 > Jet[i].dt && Jet[i].shoot == true) { 
/****  The rise of fireworks  *****/ putimage(Jet[i].x, Jet[i].y, &Jet[i].img[Jet[i].n], 
SRCINVERT); if (Jet[i].y > Jet[i].hy) { Jet[i].n++; Jet[i].y -= 5; } 
putimage(Jet[i].x, Jet[i].y, &Jet[i].img[Jet[i].n], SRCINVERT); /****  Rising to height  3 
/ 4, Decelerate  *****/ if ((Jet[i].y - Jet[i].hy) * 4 < Jet[i].height) Jet[i].dt = 
rand() % 4 + 10; /****  Rise to maximum height  *****/ if (Jet[i].y <= Jet[i].hy) { //  Play explosion  
/*char c1[50], c2[30], c3[30]; sprintf(c1, "open ./fire/bomb.wav alias n%d", 
i); sprintf(c2, "play n%d", i); sprintf(c3, "close s%d", i); mciSendString(c3, 
0, 0, 0); mciSendString(c1, 0, 0, 0); mciSendString(c2, 0, 0, 0);*/ 
putimage(Jet[i].x, Jet[i].y, &Jet[i].img[Jet[i].n], SRCINVERT); //  Wipe off the fireworks  
Fire[i].x = Jet[i].hx + 10; //  Explode in the middle of fireworks  Fire[i].y = Jet[i].hy; //  Bloom at the highest point  
Fire[i].show = true; //  Begin to bloom  Jet[i].shoot = false; //  hold fire  } Jet[i].t1 = 
Jet[i].t2; } } } //  Display pattern  void Style(DWORD& st1) { DWORD st2 = timeGetTime(); if 
(st2 - st1 >20000) //  Time for a song  { //  Cardioid coordinates  int x[13] = { 60, 75, 91, 100, 95, 75, 
60, 45, 25, 15, 25, 41, 60 }; int y[13] = { 65, 53, 40, 22, 5, 4, 20, 4, 5, 22, 
40, 53, 65 }; for (int i = 0; i < NUM; i++) { //cleardevice(); /****  Regularly distributed fireworks bombs  
***/ Jet[i].x = x[i] * 10; Jet[i].y = (y[i] + 75) * 10; Jet[i].hx = Jet[i].x; 
Jet[i].hy = y[i] * 10; Jet[i].height = Jet[i].y - Jet[i].hy; Jet[i].shoot = 
true; Jet[i].dt = 7; putimage(Jet[i].x, Jet[i].y, &Jet[i].img[Jet[i].n], 
SRCINVERT); //  Display fireworks  /****  Set fireworks parameters  ***/ Fire[i].x = Jet[i].x + 10; Fire[i].y = 
Jet[i].hy; Fire[i].show = false; Fire[i].r = 0; /****  Play emitted sound  ***/ /*char 
c1[50], c2[30], c3[30]; sprintf(c1, "open ./fire/shoot.mp3 alias s%d", i); 
sprintf(c2, "play s%d", i); sprintf(c3, "close n%d", i); mciSendString(c3, 0, 
0, 0); mciSendString(c1, 0, 0, 0); mciSendString(c2, 0, 0, 0);*/ } st1 = st2; } 
} //  Fireworks bloom  void Show(DWORD* pMem) { //  Time interval of fireworks blooming in three stages , Create variable speed blooming effect  int drt[16] = { 5, 
5, 5, 5, 5, 6, 25, 25, 25, 25, 55, 55, 55, 55, 55 }; for (int i = 0; i < NUM; 
i++) { Fire[i].t2 = timeGetTime(); //  Increase explosion radius , Fireworks bloom , Increase the time interval for speed change effect  if (Fire[i].t2 - 
Fire[i].t1 > Fire[i].dt && Fire[i].show == true) { if (Fire[i].r < 
Fire[i].max_r) { Fire[i].r++; Fire[i].dt = drt[Fire[i].r / 10]; Fire[i].draw = 
true; } if (Fire[i].r >= Fire[i].max_r - 1) { Fire[i].draw = false; Init(i); } 
Fire[i].t1 = Fire[i].t2; } //  If the fireworks can explode , Draw fireworks according to the current explosion radius , If the color value is close to black, it will not be output . if 
(Fire[i].draw) { for (double a = 0; a <= 6.28; a += 0.01) { int x1 = 
(int)(Fire[i].cen_x + Fire[i].r * cos(a)); //  Coordinates relative to the upper left corner of the picture  int y1 = 
(int)(Fire[i].cen_y - Fire[i].r * sin(a)); if (x1 > 0 && x1 < Fire[i].width && 
y1 > 0 && y1 < Fire[i].height) //  Output only pixels in the picture  { int b = Fire[i].xy[x1][y1] & 
0xff; int g = (Fire[i].xy[x1][y1] >> 8) & 0xff; int r = (Fire[i].xy[x1][y1] >> 
16); //  Coordinates of fireworks pixels on the window  int xx = (int)(Fire[i].x + Fire[i].r * cos(a)); int yy = 
(int)(Fire[i].y - Fire[i].r * sin(a)); //  Darker pixels are not output , Prevent cross-border  if (r > 0x20 && g > 
0x20 && b > 0x20 && xx > 0 && xx < 1200 && yy > 0 && yy < 800) pMem[yy * 1200 + 
xx] = BGR(Fire[i].xy[x1][y1]); //  Display memory operation drawing fireworks  } } Fire[i].draw = false; } } } 
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