In this paper, examples for reference mvc pattern , The core data are model, maintain 1 Matrices ,0 Without thunder ,1 Biao Lei ,-1 The table has been checked .

This example uses python Of tkinter do gui, Because the usability problem is not considered , therefore UI It's ugly ,pygame More interesting, more powerful and more beautiful , It's more appropriate to play these games , Interested readers can give it a try !

The specific function codes are as follows :
# -*- coding: utf-8 -*- import random import sys from Tkinter import * '''
Want to learn Python?Python Learning exchange group :973783996 Meet your needs , All the information has been uploaded to the group file , You can download it yourself ! ''' class Model: """
Core data , Maintain a matrix """ def __init__(self,row,col): self.width=col self.height=row
self.items=[[0 for c in range(col)] for r in range(row)] def
setItemValue(self,r,c,value): """ Set the value of a location to value """ self.items[r][c]=value;
def checkValue(self,r,c,value): """ Detects whether the value of a location is value """ if
self.items[r][c]!=-1 and self.items[r][c]==value: self.items[r][c]=-1 # It's been tested
return True else: return False def countValue(self,r,c,value): """
Count around a location 8 In locations , The value is value The number of """ count=0 if r-1>=0 and c-1>=0: if
self.items[r-1][c-1]==1:count+=1 if r-1>=0 and c>=0: if
self.items[r-1][c]==1:count+=1 if r-1>=0 and c+1<=self.width-1: if
self.items[r-1][c+1]==1:count+=1 if c-1>=0: if self.items[r][c-1]==1:count+=1
if c+1<=self.width-1 : if self.items[r][c+1]==1:count+=1 if r+1<=self.height-1
and c-1>=0: if self.items[r+1][c-1]==1:count+=1 if r+1<=self.height-1 : if
self.items[r+1][c]==1:count+=1 if r+1<=self.height-1 and c+1<=self.width-1: if
self.items[r+1][c+1]==1:count+=1 return count class Mines(Frame): def
__init__(self,m,master=None): Frame.__init__(self,master) self.model=m
self.initmine() self.grid() self.createWidgets() def createWidgets(self):
#top=self.winfo_toplevel() #top.rowconfigure(self.model.height*2,weight=1)
#top.columnconfigure(self.model.width*2,weight=1)
self.rowconfigure(self.model.height,weight=1)
self.columnconfigure(self.model.width,weight=1)
self.buttongroups=[[Button(self,height=1,width=2) for i in
range(self.model.width)] for j in range(self.model.height)] for r in
range(self.model.width): for c in range(self.model.height):
self.buttongroups[r][c].grid(row=r,column=c)
self.buttongroups[r][c].bind('<Button-1>',self.clickevent)
self.buttongroups[r][c]['padx']=r self.buttongroups[r][c]['pady']=c def
showall(self): for r in range(model.height): for c in range(model.width):
self.showone(r,c) def showone(self,r,c): if model.checkValue(r,c,0):
self.buttongroups[r][c]['text']=model.countValue(r,c,1) else:
self.buttongroups[r][c]['text']='Mines' def recureshow(self,r,c): if
0<=r<=self.model.height-1 and 0<=c<=self.model.width-1: if
model.checkValue(r,c,0) and model.countValue(r,c,1)==0:
self.buttongroups[r][c]['text']='' self.recureshow(r-1,c-1)
self.recureshow(r-1,c) self.recureshow(r-1,c+1) self.recureshow(r,c-1)
self.recureshow(r,c+1) self.recureshow(r+1,c-1) self.recureshow(r+1,c)
self.recureshow(r+1,c+1) elif model.countValue(r,c,1)!=0:
self.buttongroups[r][c]['text']=model.countValue(r,c,1) else: pass def
clickevent(self,event): """ Click event case 1: It's ray , All show up , game over case
2: It's the number of thunder around 0 Of , Recursive trigger around 8 individual button Click events for case 3: The number of thunder around is not 0 Of , Display the number of thunder around """
r=int(str(event.widget['padx'])) c=int(str(event.widget['pady'])) if
model.checkValue(r,c,1):# It's ray self.showall() else:# Not ray self.recureshow(r,c) def
initmine(self): """ Burying thunder , Buried in each line height/width+2 Tentative """
r=random.randint(1,model.height/model.width+2) for r in range(model.height):
for i in range(2): rancol=random.randint(0,model.width-1)
model.setItemValue(r,rancol,1) def printf(self): """ Printing """ for r in
range(model.height): for c in range(model.width): print model.items[r][c],
print '/n' def new(self): """ Restart the game """ pass if __name__=='__main__':
model=Model(10,10) root=Tk() #menu menu = Menu(root) root.config(menu=menu)
filemenu = Menu(menu) menu.add_cascade(label="File", menu=filemenu)
filemenu.add_command(label="New",command=new) filemenu.add_separator()
filemenu.add_command(label="Exit", command=root.quit) #Mines
m=Mines(model,root) #m.printf() root.mainloop()
 

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