t

T

```javascript
var board = [];
for (var i = 0; i < 9; i++) {
board[i] = [];
for (var j = 0; j < 9; j++) {
board[i][j] = 0;
}
}
```

```javascript
var currentPlayer = 1; // 当前轮到哪个玩家下棋，1表示黑方，2表示白方

function play(x, y) {
if (board[x][y] !== 0) {
// 如果这个位置已经有棋子了，不能再下在这里
console.log("这个位置已经有棋子了，请选择其他位置。");
return;
}

// 在棋盘上放置棋子
board[x][y] = currentPlayer;

// 判断是否获胜
if (checkWin(x, y, currentPlayer)) {
console.log("恭喜玩家 " + currentPlayer + " 获胜！");
return;
}

// 判断是否平局
if (checkDraw()) {
console.log("平局！");
return;
}

// 切换到下一个玩家
currentPlayer = currentPlayer === 1 ? 2 : 1;
}
```

```javascript
function checkWin(x, y, player) {
// 判断横向是否连成5子
var count = 1;
for (var i = x - 1; i >= 0; i--) {
if (board[i][y] === player) {
count++;
} else {
break;
}
}
for (var i = x + 1; i < 9; i++) {
if (board[i][y] === player) {
count++;
} else {
break;
}
}
if (count >= 5) {
return true;
}

// 判断纵向是否连成5子
count = 1;
for (var j = y - 1; j >= 0; j--) {
if (board[x][j] === player) {
count++;
} else {
break;
}
}
for (var j = y + 1; j < 9; j++) {
if (board[x][j] === player) {
count++;
} else {
break;
}
}
if (count >= 5) {
return true;
}

// 判断左上到右下是否连成5子
count = 1;
for (var i = x - 1, j = y - 1; i >= 0 && j >= 0; i--, j--) {
if (board[i][j] === player) {
count++;
} else {
break;
}
}
for (var i = x + 1, j = y + 1; i < 9 && j < 9; i++, j++) {
if (board[i][j] === player) {
count++;
} else {
break;
}
}
if (count >= 5) {
return true;
}

// 判断左下到右上是否连

t

```
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 1 0 0 0 0 0
0 0 0 0 2 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

```
(0,0) (0,1) (0,2) (0,3) (0,4) (0,5) (0,6) (0,7) (0,8)
(1,0) (1,1) (1,2) (1,3) (1,4) (1,5) (1,6) (1,7) (1,8)
(2,0) (2,1) (2,2) (2,3) (2,4) (2,5) (2,6) (2,7) (2,8)
(3,0) (3,1) (3,2) (3,3) (3,4) (3,5) (3,6) (3,7) (3,8)
(4,0) (4,1) (4,2) (4,3) (4,4) (4,5) (4,6) (4,7) (4,8)
(5,0) (5,1) (5,2) (5,3) (5,4) (5,5) (5,6) (5,7) (5,8)
(6,0) (6,1) (6,2) (6,3) (6,4) (6,5) (6,6) (6,7) (6,8)
(7,0) (7,1) (7,2) (7,3) (7,4) (7,5) (7,6) (7,7) (7,8)
(8,0) (8,1) (8,2) (8,3) (8,4) (8,5) (8,6) (8,7) (8,8)
```

t

```
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 1 1 0 0 0 0
0 0 0 0 2 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

```
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 1 1 0 0 0 0
0 0 0 0 2 2 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

（4,3）

```
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 1 1 0 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

```
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 1 1 2 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

（2,5）

```
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0
0 0 0 1 1 2 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

```
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 2 1 0 0 0
0 0 0 1 1 2 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

（1,5）

```
0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0
0 0 0 0 2 1 0 0 0
0 0 0 1 1 2 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

```
0 0 0 0 0 0 0 0 0
0 0 0 0 0 1 0 0 0
0 0 0 0 2 1 0 0 0
0 0 0 1 1 2 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 2 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

（1,3）

```
0 0 0 0 0 0 0 0 0
0 0 0 1 0 1 0 0 0
0 0 0 0 2 1 0 0 0
0 0 0 1 1 2 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 2 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

```
0 0 0 0 0 0 0 0 0
0 0 0 1 0 1 0 0 0
0 0 0 2 2 1 0 0 0
0 0 0 1 1 2 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 2 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

（2,2）

```
0 0 0 0 0 0 0 0 0
0 0 0 1 0 1 0 0 0
0 0 1 2 2 1 0 0 0
0 0 0 1 1 2 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 2 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

```
0 0 0 0 0 0 0 0 0
0 0 0 1 0 1 0 0 0
0 0 1 2 2 1 0 0 0
0 0 2 1 1 2 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 2 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

（1,4）

```
0 0 0 0 0 0 0 0 0
0 0 0 1 1 1 0 0 0
0 0 1 2 2 1 0 0 0
0 0 2 1 1 2 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 2 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

```
0 0 0 0 0 0 0 0 0
0 0 0 1 1 1 0 0 0
0 0 1 2 2 1 0 0 0
0 0 2 1 1 2 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 2 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

```
0 0 0 0 0 0 0 0 0
0 0 0 1 1 1 0 0 0
0 0 1 2 0 1 0 0 0
0 0 2 1 1 2 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 2 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

```
0 0 0 0 0 0 0 0 0
0 0 0 1 1 1 0 0 0
0 0 1 2 0 0 0 0 0
0 0 2 1 1 2 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 2 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

```
0 0 0 0 0 0 0 0 0
0 0 0 1 1 1 0 0 0
0 0 1 2 0 0 0 0 0
0 0 2 1 1 2 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 2 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

（3,3）位置上有我的黑棋，你不能在这里下白棋。而且你应该把（2,3）位置的白子去掉，把（2,5）位置我的黑子还给我

```
0 0 0 0 0 0 0 0 0
0 0 0 1 1 1 0 0 0
0 0 1 2 0 0 0 0 0
0 0 2 1 1 2 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

1 1 2 0 0 0  0 0 0 1 2 2 0 0 0  0 0 0 0 0 0 0 0 0  0 0 0 0 0 0 0 0 0  0 0 0 0 0
0 0 0 0  0 0 0 0 0 0 0 0 0  ```

t

（5,3）

```
0 0 0 0 0 0 0 0 0
0 0 0 1 1 1 0 0 0
0 0 1 0 0 1 0 0 0
0 0 2 1 1 2 0 0 0
0 0 0 1 2 2 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
```

t

1、chatGPT具有很多背景知识，比如我跟它说围棋它就知道了，不用我过多介绍规则

2、chatGPT真的很擅长编程，我说下围棋，它马上就用JS写了个围棋出来，但是我怎么看怎么像五子棋

3、我描述了一个坐标概念，它很好地理解了，并且还能给出图形示例

4、但是真的下起来之后，我发现它的围棋水平还是很差，基本上没有入门，连基本的提子规则都不知道

5、对于我连续纠正它的错误，它是态度很好但死不悔改

6、它能够理解我说的以坐标的方式来下棋，但是本身的围棋水平不够高（也许是没有针对性的训练）所以这个游戏没法进行下去，但是结合上一篇实验，我觉得chatGPT能够具有一定的理解规则的能力，这点很厉害，这就表明它有继续学习的能力。

GitHub

Gitee