上次写了一个俄罗斯方块,感觉好像大家都看懂了,这次就更新一个植物大战僵尸吧
植物大战僵尸的话
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引入需要的模块
import pygame import random
配置图片地址
IMAGE_PATH = 'imgs/'
设置页面宽高
scrrr_width = 800 scrrr_height = 560
创建控制游戏结束的状态
GAMEOVER = False
图片加载报错处理
LOG = '文件:{}中的方法:{}出错'.format(__file__, __name__)
创建地图类
class Map():
存储两张不同颜色的图片名称
map_names_list = [IMAGE_PATH + 'map1.png', IMAGE_PATH + 'map2.png']
初始化地图
def __init__(self, x, y, img_index): self.image = pygame.image.load(Map.
map_names_list[img_index]) self.position = (x, y)
是否能够种植
self.can_grow = True
加载地图
def load_map(self): MainGame.window.blit(self.image, self.position)
植物类
class Plant(pygame.sprite.Sprite): def __init__(self): super(Plant, self).
__init__() self.live = True
加载图片
def load_image(self): if hasattr(self, 'image') and hasattr(self, 'rect'):
MainGame.window.blit(self.image, self.rect) else: print(LOG)
向日葵类
class Sunflower(Plant): def __init__(self, x, y): super(Sunflower, self).
__init__() self.image = pygame.image.load('imgs/sunflower.png') self.rect = self
.image.get_rect() self.rect.x = x self.rect.y = y self.price = 50 self.hp = 100
# 5 时间计数器 self.time_count = 0
新增功能:生成阳光
def produce_money(self): self.time_count += 1 if self.time_count == 25:
MainGame.money += 5 self.time_count = 0
向日葵加入到窗口中
def display_sunflower(self): MainGame.window.blit(self.image, self.rect)
豌豆射手类
class PeaShooter(Plant): def __init__(self, x, y): super(PeaShooter, self).
__init__() # self.image 为一个 surface self.image = pygame.image.load(
'imgs/peashooter.png') self.rect = self.image.get_rect() self.rect.x = x self.
rect.y = y self.price = 50 self.hp = 200 # 6 发射计数器 self.shot_count = 0
增加射击方法
def shot(self): # 6 记录是否应该射击 should_fire = False for zombie in MainGame.
zombie_list: if zombie.rect.y == self.rect.y and zombie.rect.x < 800 and zombie.
rect.x > self.rect.x: should_fire = True # 6 如果活着 if self.live and should_fire:
self.shot_count += 1 # 6 计数器到25发射一次 if self.shot_count == 25: # 6
基于当前豌豆射手的位置,创建子弹 peabullet = PeaBullet(self) # 6 将子弹存储到子弹列表中 MainGame.
peabullet_list.append(peabullet) self.shot_count = 0
将豌豆射手加入到窗口中的方法
def display_peashooter(self): MainGame.window.blit(self.image, self.rect)
豌豆子弹类
class PeaBullet(pygame.sprite.Sprite): def __init__(self, peashooter): self.
live= True self.image = pygame.image.load('imgs/peabullet.png') self.damage = 50
self.speed = 10 self.rect = self.image.get_rect() self.rect.x = peashooter.rect
.x + 60 self.rect.y = peashooter.rect.y + 15 def move_bullet(self): # 7
在屏幕范围内,实现往右移动 if self.rect.x < scrrr_width: self.rect.x += self.speed else: self
.live = False # 7 新增,子弹与僵尸的碰撞 def hit_zombie(self): for zombie in MainGame.
zombie_list: if pygame.sprite.collide_rect(self, zombie): # 打中僵尸之后,修改子弹的状态, self
.live = False # 僵尸掉血 zombie.hp -= self.damage if zombie.hp <= 0: zombie.live =
False self.nextLevel() # 7闯关方法 def nextLevel(self): MainGame.score += 20
MainGame.remnant_score -= 20 for i in range(1, 100): if MainGame.score == 100 *
iand MainGame.remnant_score == 0: MainGame.remnant_score = 100 * i MainGame.
shaoguan+= 1 MainGame.produce_zombie += 50 def display_peabullet(self): MainGame
.window.blit(self.image, self.rect)
僵尸类
class Zombie(pygame.sprite.Sprite): def __init__(self, x, y): super(Zombie,
self).__init__() self.image = pygame.image.load('imgs/zombie.png') self.rect =
self.image.get_rect() self.rect.x = x self.rect.y = y self.hp = 1000 self.damage
= 2 self.speed = 1 self.live = True self.stop = False # 9 僵尸的移动 def move_zombie(
self): if self.live and not self.stop: self.rect.x -= self.speed if self.rect.x
< -80: # 8 调用游戏结束方法 MainGame().gameOver() # 9 判断僵尸是否碰撞到植物,如果碰撞,调用攻击植物的方法 def
hit_plant(self): for plant in MainGame.plants_list: if pygame.sprite.
collide_rect(self, plant): # 8 僵尸移动状态的修改 self.stop = True self.eat_plant(plant)
# 9 僵尸攻击植物 def eat_plant(self, plant): # 9 植物生命值减少 plant.hp -= self.damage # 9
植物死亡后的状态修改,以及地图状态的修改 if plant.hp <= 0: a = plant.rect.y // 80 - 1 b = plant.rect
.x // 80 map = MainGame.map_list[a][b] map.can_grow = True plant.live = False #
8 修改僵尸的移动状态 self.stop = False # 9 将僵尸加载到地图中 def display_zombie(self): MainGame.
window.blit(self.image, self.rect)
主程序
class MainGame(): # 2 创建关数,得分,剩余分数,钱数 shaoguan = 1 score = 0 remnant_score =
100 money = 200 # 3 存储所有地图坐标点 map_points_list = [] # 3 存储所有的地图块 map_list = [] #
4 存储所有植物的列表 plants_list = [] # 7 存储所有豌豆子弹的列表 peabullet_list = [] # 9 新增存储所有僵尸的列表
zombie_list= [] count_zombie = 0 produce_zombie = 100 # 1 加载游戏窗口 def
init_window(self): # 1 调用显示模块的初始化 pygame.display.init() # 1 创建窗口 MainGame.window
= pygame.display.set_mode([scrrr_width, scrrr_height]) # 2 文本绘制 def draw_text(
self, content, size, color): pygame.font.init() font = pygame.font.SysFont(
'kaiti', size) text = font.render(content, True, color) return text # 2 加载帮助提示
def load_help_text(self): text1 = self.draw_text('1.按左键创建向日葵 2.按右键创建豌豆射手', 26, (
255, 0, 0)) MainGame.window.blit(text1, (5, 5)) # 3 初始化坐标点 def init_plant_points
(self): for y in range(1, 7): points = [] for x in range(10): point = (x, y)
points.append(point) MainGame.map_points_list.append(points) print(
"MainGame.map_points_list", MainGame.map_points_list) # 3 初始化地图 def init_map(
self): for points in MainGame.map_points_list: temp_map_list = list() for point
in points: # map = None if (point[0] + point[1]) % 2 == 0: map = Map(point[0] *
80, point[1] * 80, 0) else: map = Map(point[0] * 80, point[1] * 80, 1) #
将地图块加入到窗口中 temp_map_list.append(map) print("temp_map_list", temp_map_list)
MainGame.map_list.append(temp_map_list) print("MainGame.map_list", MainGame.
map_list) # 3 将地图加载到窗口中 def load_map(self): for temp_map_list in MainGame.
map_list: for map in temp_map_list: map.load_map() # 6 增加豌豆射手发射处理 def
load_plants(self): for plant in MainGame.plants_list: # 6 优化加载植物的处理逻辑 if plant.
live: if isinstance(plant, Sunflower): plant.display_sunflower() plant.
produce_money() elif isinstance(plant, PeaShooter): plant.display_peashooter()
plant.shot() else: MainGame.plants_list.remove(plant) # 7 加载所有子弹的方法 def
load_peabullets(self): for b in MainGame.peabullet_list: if b.live: b.
display_peabullet() b.move_bullet() # v1.9 调用子弹是否打中僵尸的方法 b.hit_zombie() else:
MainGame.peabullet_list.remove(b) # 8事件处理 def deal_events(self): # 8 获取所有事件
eventList= pygame.event.get() # 8 遍历事件列表,判断 for e in eventList: if e.type ==
pygame.QUIT: self.gameOver() elif e.type == pygame.MOUSEBUTTONDOWN: #
print('按下鼠标按键') print(e.pos) # print(e.button)#左键1 按下滚轮2 上转滚轮为4 下转滚轮为5 右键 3 x =
e.pos[0] // 80 y = e.pos[1] // 80 print(x, y) map = MainGame.map_list[y - 1][x]
print(map.position) # 8 增加创建时候的地图装填判断以及金钱判断 if e.button == 1: if map.can_grow
and MainGame.money >= 50: sunflower = Sunflower(map.position[0], map.position[1]
) MainGame.plants_list.append(sunflower) print('当前植物列表长度:{}'.format(len(MainGame
.plants_list))) map.can_grow = False MainGame.money -= 50 elif e.button == 3: if
map.can_grow and MainGame.money >= 50: peashooter = PeaShooter( map.position[0],
map.position[1]) MainGame.plants_list.append(peashooter) print('当前植物列表长度:{}'.
format(len(MainGame.plants_list))) map.can_grow = False MainGame.money -= 50 #
9 新增初始化僵尸的方法 def init_zombies(self): for i in range(1, 7): dis = random.randint(
1, 5) * 200 zombie = Zombie(800 + dis, i * 80) MainGame.zombie_list.append(
zombie) # 9将所有僵尸加载到地图中 def load_zombies(self): for zombie in MainGame.
zombie_list: if zombie.live: zombie.display_zombie() zombie.move_zombie() #
v2.0 调用是否碰撞到植物的方法 zombie.hit_plant() else: MainGame.zombie_list.remove(zombie)
# 1 开始游戏 def start_game(self): # 1 初始化窗口 self.init_window() # 3 初始化坐标和地图 self.
init_plant_points() self.init_map() # 9 调用初始化僵尸的方法 self.init_zombies() # 1
只要游戏没结束,就一直循环 while not GAMEOVER: # 1 渲染白色背景 MainGame.window.fill((255, 255, 255
)) # 2 渲染的文字和坐标位置 MainGame.window.blit( self.draw_text( '当前钱数$: {}'.format(
MainGame.money), 26, (255, 0, 0)), (500, 40)) MainGame.window.blit( self.
draw_text( '当前关数{},得分{},距离下关还差{}分'.format( MainGame.shaoguan, MainGame.score,
MainGame.remnant_score), 26, (255, 0, 0)), (5, 40)) self.load_help_text() # 3
需要反复加载地图 self.load_map() # 6 调用加载植物的方法 self.load_plants() # 7 调用加载所有子弹的方法 self.
load_peabullets() # 8 调用事件处理的方法 self.deal_events() # 9 调用展示僵尸的方法 self.
load_zombies() # 9 计数器增长,每数到100,调用初始化僵尸的方法 MainGame.count_zombie += 1 if
MainGame.count_zombie == MainGame.produce_zombie: self.init_zombies() MainGame.
count_zombie= 0 pygame.time.wait(10) pygame.display.update() def gameOver(self):
MainGame.window.blit( self.draw_text( '游戏结束', 50, (255, 0, 0)), (300, 200))
print('游戏结束') pygame.time.wait(400) global GAMEOVER GAMEOVER = True if __name__
== '__main__': game = MainGame() game.start_game()

写完的效果就是这样啦

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