是李峋那个爱心代码的伊拉克战损版本(废
直接拿去粘贴到记事本里面把后缀改成html就好了
<!DOCTYPE html> <html> <head> <title></title> <script src="js/jquery.min.js"></
script> </head> <style> * { padding: 0; margin: 0; } html, body { height: 100%;
padding: 0; margin: 0; background: #000; } .aa { position: fixed; left: 50%;
bottom: 10px; color: #ccc; } .container { width: 100%; height: 100%; } canvas {
z-index: 99; position: absolute; width: 100%; height: 100%; } </style> <body> <!
-- 樱花 --> <div id="jsi-cherry-container" class="container"> <audio autoplay=
"autopaly"> <source src="renxi.mp3" type="audio/mp3" /> </audio> <img class=
"img" src="./123.png" alt="" /> <!-- 爱心 --> <canvas id="pinkboard" class=
"container"> </canvas> </div> </body> </html> <script> /* * Settings */ var
settings= { particles: { length: 500, // maximum amount of particles duration: 2
, // particle duration in sec velocity: 100, // particle velocity in pixels/sec
effect: -0.75, // play with this for a nice effect size: 30, // particle size
in pixels }, }; (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"];
for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.
requestAnimationFrame= window[c[a] + "RequestAnimationFrame"]; window.
cancelAnimationFrame= window[c[a] + "CancelAnimationFrame"] || window[c[a] +
"CancelRequestAnimationFrame"]; } if (!window.requestAnimationFrame) { window.
requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f =
Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f); },
f); b = d + f; return g; }; } if (!window.cancelAnimationFrame) { window.
cancelAnimationFrame = function (d) { clearTimeout(d); }; } })(); /* * Point
class */ var Point = (function () { function Point(x, y) { this.x = typeof x !==
"undefined" ? x : 0; this.y = typeof y !== "undefined" ? y : 0; } Point.
prototype.clone = function () { return new Point(this.x, this.y); }; Point.
prototype.length = function (length) { if (typeof length == "undefined") return
Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length
; this.y *= length; return this; }; Point.prototype.normalize = function () {
var length = this.length(); this.x /= length; this.y /= length; return this; };
return Point; })(); /* * Particle class */ var Particle = (function () {
function Particle() { this.position = new Point(); this.velocity = new Point();
this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize =
function (x, y, dx, dy) { this.position.x = x; this.position.y = y; this.
velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.
particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age
= 0; }; Particle.prototype.update = function (deltaTime) { this.position.x +=
this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime;
this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.
acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw =
function (context, image) { function ease(t) { return --t * t * t + 1; } var
size= image.width * ease(this.age / settings.particles.duration); context.
globalAlpha= 1 - this.age / settings.particles.duration; context.drawImage(
image, this.position.x - size / 2, this.position.y - size / 2, size, size ); };
return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function (
) { var particles, firstActive = 0, firstFree = 0, duration = settings.particles
.duration; function ParticlePool(length) { // create and populate particle pool
particles= new Array(length); for (var i = 0; i < particles.length; i++)
particles[i] = new Particle(); } ParticlePool.prototype.add = function (x, y, dx
, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue
firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive
== firstFree) firstActive++; if (firstActive == particles.length) firstActive =
0; }; ParticlePool.prototype.update = function (deltaTime) { var i; // update
active particles if (firstActive < firstFree) { for (i = firstActive; i <
firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) {
for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime);
for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove
inactive particles while ( particles[firstActive].age >= duration && firstActive
!= firstFree ) { firstActive++; if (firstActive == particles.length) firstActive
= 0; } }; ParticlePool.prototype.draw = function (context, image) { // draw
active particles if (firstActive < firstFree) { for (i = firstActive; i <
firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive
) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context,
image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } };
return ParticlePool; })(); /* * Putting it all together */ (function (canvas) {
var context = canvas.getContext("2d"), particles = new ParticlePool(settings.
particles.length), particleRate = settings.particles.length / settings.particles
.duration, // particles/sec time; // get point on heart with -PI <= t <= PI
function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130
* Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 *
t) + 25 ); } // creating the particle image using a dummy canvas var image = (
function () { var canvas = document.createElement("canvas"), context = canvas.
getContext("2d"); canvas.width = settings.particles.size; canvas.height =
settings.particles.size; // helper function to create the path function to(t) {
var point = pointOnHeart(t); point.x = settings.particles.size / 2 + (point.x *
settings.particles.size) / 350; point.y = settings.particles.size / 2 - (point.y
* settings.particles.size) / 350; return point; } // create the path context.
beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.
y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.
lineTo(point.x, point.y); } context.closePath(); // create the fill context.
fillStyle= "#ea80b0"; context.fill(); // create the image var image = new Image(
); image.src = canvas.toDataURL(); return image; })(); // render that thing!
function render() { // next animation frame requestAnimationFrame(render); //
update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (
time|| newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.
width, canvas.height); // create new particles var amount = particleRate *
deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2
* Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.
velocity); particles.add( canvas.width / 2 + pos.x, canvas.height / 2 - pos.y,
dir.x, -dir.y ); } // update and draw particles particles.update(deltaTime);
particles.draw(context, image); } // handle (re-)sizing of the canvas function
onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.
clientHeight; } window.onresize = onResize; // delay rendering bootstrap
setTimeout(function () { onResize(); render(); }, 10); })(document.
getElementById("pinkboard")); </script> <script> var RENDERER = {
INIT_CHERRY_BLOSSOM_COUNT: 30, MAX_ADDING_INTERVAL: 10, init: function () { this
.setParameters(); this.reconstructMethods(); this.createCherries(); this.render(
); if ( navigator.userAgent.match( /
(phone|pod|iPhone|iPod|ios|Android|Mobile|BlackBerry|IEMobile|MQQBrowser|JUC|Fennec|wOSBrowser|BrowserNG|WebOS|Symbian|Windows
Phone)/i ) ) { // var box = document.querySelectorAll(".box")[0]; //
console.log(box, "移动端"); // box.style.marginTop = "65%"; } }, setParameters:
function () { this.$container = $("#jsi-cherry-container"); this.width = this.
$container.width(); this.height = this.$container.height(); this.context = $(
"<canvas />") .attr({ width: this.width, height: this.height }) .appendTo(this.
$container) .get(0) var rate = this.FOCUS_POSITION / (this.z + this.
FOCUS_POSITION), x = this.renderer.width / 2 + this.x * rate, y = this.renderer.
height/ 2 - this.y * rate; return { rate: rate, x: x, y: y }; }, re } } else {
this.phi += Math.PI / (axis.y == this.thresholdY ? 200 : 500); this.phi %= Math.
PI; } if (this.y <= -this.renderer.height * this.SURFACE_RATE) { this.x += 2;
this.y = -this.renderer.height * this.SURFACE_RATE; } else { this.x += this.vx;
this.y += this.vy; } return ( this.z > -this.FOCUS_POSITION && this.z < this.
FAR_LIMIT && this.x < this.renderer.width * 1.5 ); }, }; $(function () {
RENDERER.init(); }); </script>

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